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Winter’s Best Ice Festivals

Winter’s Best Ice Festivals


These are eight of the world’s best ice festivals you can still visit this winter (and should)

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The world's largest ice and snow festival in Harbin, China.

The holidays may be over but the magic and beauty of winter is still irrefutably present. There is still plenty to do and much to see during the remaining winter months, such as checking out ice rinks around the world, taking a romantic winter getaway, or going skiing.

Slideshow: Winter's Best Ice Festivals

The most spectacular of all winter events, however, would have to be the ice festivals and contests put on throughout the world. Some are brief, only taking place for a few days, while others last for more than a month. Harbin’s festival in China is the largest ice and snow festival in the world; Quebec’s carnival has happy hour in igloos; and Norway is home to the only ice music festival in the world. You’ll need to visit as many of these festivals as possible while they’re still up and running.

Here are eight ice festivals still taking place this winter that you do not want to miss.


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


When one sees the Gamma icon in the top-right part of one’s screen, one will know that a new Deckathalon event is running. Each Deckathalon is school-themed, (the one on Test Realm is currently Ice), meaning that the enemies one will have to fight belong to that school, (this is important when it comes to strategy). Additionally, the packs that one can buy in the Crown Shop will depend on which school-themed Deckathalon is running, (we’ll look at those a bit later). Below, one can read the basics on how the Deckathalon works, including the main restriction that one can only use Treasure Cards, (although I would call it more of a liberation).

As one can see from the help guide, the Deckathalon consists of 4 stages. Each stage includes three floors of the tower. On all of the stages, floor one has one enemy, floor two has two enemies, and floor three has one enemy with higher health (think of it as the boss of the dungeon). After one has completed each stage, one will return to the Library through the door, but one’s progress will be saved and when one re-enters the Deckathalon one can advance to the next stage.

Entering a stage costs Credits. For logging onto Wizard101 one will receive 2 credits, (4 for members), each day. Once one has used all of the credits, one can then purchase an additional 4 credits for 1000 Gold, (there is no limit to how many credits one can buy). Once one enters the tower, all stats and spells are disabled. The only thing that matters is one’s deck and the Treasure Cards put into it BEFORE entering the event, (it is prohibited to edit spell decks once entered).


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